diplomsko delo
Abstract
Pri razvoju iger je potrebnih veliko različnih znanj. Igre ne potrebujejo samo programsko kodo, ampak tudi narisane objekte, glasbo, zgodbo ipd. Veliki projekti vključujejo tudi po več sto ljudi. Za učinkovitejše usklajevanje vseh, ki sodelujejo na projektu, se po navadi celoten razvoj razdeli na več korakov. Ločeno, vendar hkratno delo je včasih nujno za dosego časovnih omejitev projekta. Eden izmed načinov, kako delo razvoja ločiti pri ustvarjanju iger, je z uporabo urejevalnika Tiled. V njem lahko razvijalci oblikujejo stopnje brez kakršnega koli programiranja. Medtem pa seveda programerji vzporedno delajo na aplikaciji, ki bo pognala stopnjo iz urejevalnika. V delu smo predstavili funkcionalnost in delo z urejevalnikom Tiled. Praktična uporaba orodja je prikazana na implementaciji naše igre, ki poganja stopnje iz urejevalnika. Igra je narejena s pomočjo knjižnice LibGDX. Za podporo hitremu razvoju smo implementirali možnost nalaganja in prenosa stopnje na strežnik, kar omogoča hkratno testiranje stopenj iz različnih naprav.
Keywords
Java;igre;urejevalnik stopnje;Tiled;oblikovanje;implementacija;Android studio;grafika;LibGDX;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2016 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
G. Mohorko |
UDC: |
004.4'232(043.2) |
COBISS: |
19909398
|
Views: |
1008 |
Downloads: |
111 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
GAME DEVELOPMENT USING TILED EDITOR AND LibGDX LIBRARY |
Secondary abstract: |
Game development requires a lot of different skills. Games do not only need program code, but also art, music, story etc. Big projects can include over a hundred people. In order to effectively coordinate all collaborators, the whole development process is usually split into multiple stages. Working separately, but simultaneously is sometimes necessary to reach the deadlines. One of the ways, how to separate development is by using Tiled editor. In it, developers can design levels without using any kind of programming. Meanwhile, programmers work on the application which will run the level from the editor. In thesis we presented functionality and work with the Tiled editor. Its practical use is showed on implementation of our game, which runs its levels. The game is created using LibGDX library. To support faster development, we implemented the ability to upload and download the level on our server, which enables simultaneous testing from various devices. |
Secondary keywords: |
Java;games;map editor;Tiled;design;implementation;Android Studio;graphics;LibGDX; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VIII, 40 str. |
ID: |
9155392 |