diplomsko delo
Abstract
V diplomskem delu raziščemo pogon Unreal Engine 4, ki služi kot orodje za izdelovanje iger na več platformah.
Spoznamo osnovno delovanje orodij, ki jih pogon ponuja razvijalcem in pridobljeno znanje uporabimo na praktičnem primeru mobilne igre. Najprej si ogledamo razvoj programa skozi različne generacije in stanje aktualne različice. Sledi raziskava delovanja urejevalnikov stopenj, uporabniških vmesnikov, animacij, zvoka in materialov. Podrobneje si ogledamo pogonov lasten vizualni skriptni sistem Blueprint. V drugem delu razvijemo tretjeosebno strelsko igre za ciljno platformo Android.
Keywords
grafični pogon;računalniška grafika;Android;Unreal Engine;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2016 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
R. Pušnik |
UDC: |
004.921(043.2) |
COBISS: |
20043030
|
Views: |
2863 |
Downloads: |
182 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
MOBILE THIRD-PERSON SHOOTING GAME DEVELOPMENT USING UNREAL ENGINE 4 |
Secondary abstract: |
This thesis presents Unreal Engine 4, a tool used in the design of multi-platform games.
We look at the engine's history and the development of its features. We examine the tools it offers for level design, user interface, animation, sound and material editing. Also presented, is the unique visual scripting system Blueprint. The gained knowledge is then used in the development of a third-person shooting game deployed for Android devices. |
Secondary keywords: |
game engine;computer graphics;Android;Unreal Engine; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VI, 43 str. |
ID: |
9166407 |