Language: | Slovenian |
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Year of publishing: | 2016 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | D. Gjerek |
UDC: | 004.928:004.738.5(043.2) |
COBISS: | 20233750 |
Views: | 875 |
Downloads: | 89 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | IMPLEMENTATION OF INTERNET OF THINGS SUPPORTED COMPUTER GAMES ON RASPBERRY PI |
Secondary abstract: | In the diploma thesis, we reviewed a short history of computer games and their basic characteristics. We studied the concept of the internet of things and suitability of its implementation with the help of the Raspberry Pi platform and Sense Hat sensors. The listed components were combined into a simple gaming platform, on which the well-known computer game Snake was implemented. The game tracks the ambient temperature and air humidity and uses the gathered information to control the speed of the animated snake in the virtual environment. The implemented game demonstrates how the internet of things can be used to augment the simple computer games and boost their market value. |
Secondary keywords: | computer games;internet of things;raspberry pi;senzors;smartphone; |
URN: | URN:SI:UM: |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | VIII, 35 str. |
ID: | 9170880 |