magistrsko delo
Abstract
Namen magistrske naloge je implementirati igrifikacijo v izobraževalno okolje, in sicer na področje izobraževanja programskega jezika C++. V nalogi smo predstavili igrifikacijo in njeno široko uporabnost ter jo povezali z osnovnimi elementi programskega jezika C++. Na podlagi tega smo izdelali program AIDA. Ustvarjen je bil v programskem jeziku Java z odprto-kodnim ogrodjem libGDX, njegov namen je bil primerjati uspešnost igrifikacije v primerjavi s standardnimi preverjanji znanja. Rezultati so pokazali, da so bili udeleženci pri nalogah igrifikacije manj uspešni, vendar pa so ocenili takšen tip reševanja nalog kot zanimiv, zato bo potrebno implementacijo igrifikacije v izobraževalnem okolju še nadgraditi in razširiti.
Keywords
igrifikacija;programski jeziki;libGDX;preverjanje znanja;magistrske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2016 |
Typology: |
2.09 - Master's Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
N. Štumberger |
UDC: |
004.43:37.091.26(043.2) |
COBISS: |
20267542
|
Views: |
982 |
Downloads: |
151 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
GAMIFICATION OF KNOWLEDGE TESTING IN C++ PROGRAMMING LANGUAGE |
Secondary abstract: |
The goal of this master thesis is to implement gamification into the educational environment, more precisely the learning of C++ programming language. Firstly, we described the gamification and its wide usability on different areas and then we linked that with basics of C++ programming language. The result of this integration was a program called AIDA. It was developed in Java programming language with libGDX that is an open source framework. The purpose of this program was to compare the gamification with standard knowledge tests. Results have shown that participants were less successful on tasks that included gamification, whereas they evaluated them as interesting. Based on this results we conclude that gamification in educational environment should be upgraded and expanded. |
Secondary keywords: |
gamification;C++ programming language;libGDX;knowledge testing; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Master's thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VIII, 53 f. |
ID: |
9171942 |