diplomsko delo
Abstract
V tem diplomskem delu se ukvarjamo z obnašanjem jate v primeru napada, ko skuša s svojim kompleksnim gibanjem zmesti napadalca. Na začetku dela so predstavljene že dosedanje ugotovitve in analize, skupaj z algoritmi gibanja. V nadaljevanju sledi predstavitev grafičnega pogona Unity 3D, podrobnejši opis in analiza našega algoritma ter vseh objektov, ki smo jih potrebovali za izdelavo simulacije. Na koncu je predstavljena simulacija, kjer dejanski primer prikažemo kot igro.
Keywords
vedenjska animacija;reakcijska formacija;izogibanje trkom;napad plenilca;Unity 3D;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2016 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
S. Žibert |
UDC: |
004.4'275(043.2) |
COBISS: |
20248854
|
Views: |
1013 |
Downloads: |
118 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Simulation of prey-flock escaping behavior |
Secondary abstract: |
In this thesis, we deal with the behaviour of the flock in the event of an attack, when the flock is trying to confuse the attacker with its complex movements. At the beginning of the work, the current findings and analysis are presented, together with the algorithms of flock member movements. Then follows the presentation of graphics engine Unity 3D, more detailed description and analysis of our algorithm, and all the objects we needed to make simulations. At the end, simulation is presented, where we present a concrete example as a game. |
Secondary keywords: |
behaviour animation;reactive formation;collision avoidance;predator's attack;Unity 3D; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: |
VIII, 45 str. |
ID: |
9174403 |