diplomsko delo
Kaja Galič (Author), Olga Poljšak-Škraban (Mentor), Simona Prosen (Co-mentor)

Abstract

Osrednji namen diplomskega dela je predstavljalo oblikovanje družabne igre za spodbujanje emocionalne inteligentnosti otrok v zgodnjem otroštvu. Igro sem zasnovala na podlagi modela emocionalne inteligentnosti, ki sta ga oblikovala Mayer in Salovey (1997). Igra vključuje štiri področja emocionalnih sposobnosti, in sicer: zaznavanje emocij, uporabo emocij, razumevanje emocij ter uravnavanje emocij. Oblikovano igro sem preizkusila v Vrtcu Ledina Ljubljana ter v Vrtcu Mavrica Brežice, skupaj je bilo v raziskavo vključenih 57 otrok, starih štiri ter pet let. Rezultati so pokazali, da so bile v igri, za vsako od področji, večinoma izbrane primerne naloge, nekaj pa bi jih bilo potrebno spremeniti oz. dopolniti, predvsem zaradi težav otrok pri razumevanju navodil. Največ težav so imeli pri nalogah iz področja uporabe emocij. Na podlagi odzivov otrok sem zaključila, da so ob igranju igre uživali. Povzamem lahko, da se je oblikovana družabna igra izkazala za primerno metodo pogovora o področjih emocionalne inteligentnosti, ki pa bi jo lahko v prihodnosti še izboljšala.

Keywords

zgodnje otroštvo;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL PEF - Faculty of Education
Publisher: [K. Galič]
UDC: 373.2.:793.5/.7:37.015.311(043.2)
COBISS: 11296073 Link will open in a new window
Views: 858
Downloads: 149
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Other data

Secondary language: English
Secondary title: Creating a board game for encouraging emotional intelligence
Secondary abstract: The main focus of this thesis is on creating a board game for encouraging emotional intelligence of children in early childhood. Game is based on the Four-Branch Model which was proposed by Mayer and Salovey (1997). Board game covers emotional skills, which include the abilities to perceive emotions in oneself and other, to use emotions, to understand emotions and to manage emotions. Game was tested in Kindergarten Ledina Ljubljana and Kindergarten Mavrica Brežice. 57 children, aged five and four years, took part in the research. The results show that tasks, chosen in this board game, were generally appropriate for each of the emotional skills, however few of them would need some improvement. Mainly due to difficulties children had with understanding the instructions some tasks would have to be changed before using this game again. Based on the response of the children during the game I conclude they had fun while playing. To sum up, results show the game is a suitable tool for encouraging emotional intelligence of children in early childhood.
Secondary keywords: pre-school child;play;emotion;predšolski otrok;igra;emocija;
File type: application/pdf
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. Ljubljana, Pedagoška fak., Socialna pedagogika
Pages: 72 str.
ID: 9222682
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