Jože Rugelj (Avtor), Maria Lapina (Avtor)

Povzetek

We will present game-based learning and the use of game design as amethod for teaching programming in primary and secondary schoolsin the paper. A lot of knowledge about game-based learning in gen-eral was collected in the last decade, but very few information andresources can be found on how to use game design as a method forteaching programming. We have made an extensive study of differ-ent approaches to game design-based learning with special emphasison learning programming for novice programmers. The results will beused as a foundation for the development of methodology in the Eras-mus+ international project Coding for Girls. This project addressesopen and innovative education and training embedded in the digitalera by targeting programming skills that are high in demand in a tech-nology driven society. The project also aims at addressing the gapbetween male and female participation in computer science educationby introducing early methodological learning interventions that makecomputer programming attractive for girls and boys.

Ključne besede

učenje z igro;osnovne šole;srednje šole;spretnosti;začetniki;

Podatki

Jezik: Angleški jezik
Leto izida:
Tipologija: 1.06 - Objavljeni znanstveni prispevek na konferenci (vabljeno predavanje)
Organizacija: UL PEF - Pedagoška fakulteta
UDK: 37.091.6:004
COBISS: 12688713 Povezava se bo odprla v novem oknu
ISSN: 1613-0073
Št. ogledov: 434
Št. prenosov: 80
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarne ključne besede: information technology;programming;informacijska tehnologija;programiranje;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Drugo
Strani: 14 str. (PDF)
ID: 11319037
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