diplomsko delo
Vesna Jovanovič (Avtor), Aleš Leonardis (Mentor)

Povzetek

Interakcija v izobraževalnih igrah

Ključne besede

interaktivne izobraževalne igre

Podatki

Jezik: Slovenski jezik
Leto izida:
Izvor: Ljubljana
Tipologija: 2.11 - Diplomsko delo
Organizacija: UL FRI - Fakulteta za računalništvo in informatiko
Založnik: [V. Jovanovič]
UDK: 004.4(043.2)
COBISS: 8952649 Povezava se bo odprla v novem oknu
Št. ogledov: 413
Št. prenosov: 101
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarni naslov: Interaction in educational games
Sekundarni povzetek: The diploma thesis is devoted to educational computer games and their use in the classroom. We want to find out the difference in knowledge that pupils gain in frontal lessons and in knowledge acquired by playing interactive educational games. This question was answered with an experiment with two experimental groups. For this experiment we created an educational game. We have found that students who were taught by frontal method, perform better in the test than students who learned on their own with the game. The second objective of the thesis is to determine what attitude the students of the Faculty of Education (studying Mathematics-Computer Science) have towards the use of interactive educational materials for teaching. The answer to this question was obtained through survey. All respondents are acceptable for using interactive educational games in the learning process. They are also willing to work hard to create their own educational game. The last goal is to present the making of games using Blender, so the teachers (and others) can learn how to make an interactive educational game. In the introduction, we present the goals and hypotheses. The second chapter describes classroom interaction, interaction between users and computers and educational games. The third chapter presents the documentation of our work and our game. The fourth chapter describes the program Blender and its tools for making games. This chapter also presents two examples in which the reader can learn how to make an interactive game. In the last section we describe the experiment, survey implementation and results.
Sekundarne ključne besede: computer game;computer graphics;interaction;računalniška igra;računalniška grafika;interakcija;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Diplomsko delo
Komentar na gradivo: Univ. Ljubljana, Pedagoška fak., Matematika in računalništvo
Strani: IV, 59 str.
Vrsta dela (ePrints): thesis
Naslov (ePrints): Interakcija v izobraževalnih igrah
ID: 8308263