Jezik: | Slovenski jezik |
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Leto izida: | 2019 |
Tipologija: | 2.11 - Diplomsko delo |
Organizacija: | UM FERI - Fakulteta za elektrotehniko, računalništvo in informatiko |
Založnik: | [L. Balaj] |
UDK: | 004.92.021(043.2) |
COBISS: | 22922262 |
Št. ogledov: | 809 |
Št. prenosov: | 89 |
Ocena: | 0 (0 glasov) |
Metapodatki: |
Sekundarni jezik: | Angleški jezik |
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Sekundarni naslov: | Pathfinding in computer games |
Sekundarni povzetek: | In this diploma thesis two algorithms for pathfinding in computer games are described. First we get acquainted with the problem of finding the shortest path in the graph, and also with the search algorithms A* and Dijkstra, which are later implemented in Unity with C# and tested in a predefined labyrinth. We compare the two algorithms with different starting points and analyze the results. |
Sekundarne ključne besede: | computer games;Unity;pathfinding;Dijkstra's algorithm;A* search algorithm; |
Vrsta dela (COBISS): | Diplomsko delo/naloga |
Komentar na gradivo: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Strani: | X, 42 str. |
ID: | 11274825 |