| Language: | Slovenian |
|---|---|
| Year of publishing: | 2020 |
| Typology: | 2.11 - Undergraduate Thesis |
| Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
| Publisher: | [A. Toplak] |
| UDC: | 004.96:004.8(043.2) |
| COBISS: |
39935491
|
| Views: | 316 |
| Downloads: | 25 |
| Average score: | 0 (0 votes) |
| Metadata: |
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| Secondary language: | English |
|---|---|
| Secondary title: | Creating a computer-controlled player on a Bomberman game example |
| Secondary abstract: | This diploma thesis presents a framework for the creation of computer games LibGDX, a framework for the implementation of artificial intelligence in games GdxAi, and an attempt to create a desktop application for the game Bomberman using these two frameworks. The game contains a computer-controlled player with an adjustable level of difficulty. A system of finite state machines is used to make a computer-controlled player. |
| Secondary keywords: | game;artificial inteligance;java;pathfinding; |
| Type (COBISS): | Bachelor thesis/paper |
| Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
| Pages: | VIII, 37 f. |
| ID: | 11991107 |