| Jezik: | Slovenski jezik |
|---|---|
| Leto izida: | 2020 |
| Tipologija: | 2.11 - Diplomsko delo |
| Organizacija: | UM FERI - Fakulteta za elektrotehniko, računalništvo in informatiko |
| Založnik: | [A. Toplak] |
| UDK: | 004.96:004.8(043.2) |
| COBISS: |
39935491
|
| Št. ogledov: | 316 |
| Št. prenosov: | 25 |
| Ocena: | 0 (0 glasov) |
| Metapodatki: |
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| Sekundarni jezik: | Angleški jezik |
|---|---|
| Sekundarni naslov: | Creating a computer-controlled player on a Bomberman game example |
| Sekundarni povzetek: | This diploma thesis presents a framework for the creation of computer games LibGDX, a framework for the implementation of artificial intelligence in games GdxAi, and an attempt to create a desktop application for the game Bomberman using these two frameworks. The game contains a computer-controlled player with an adjustable level of difficulty. A system of finite state machines is used to make a computer-controlled player. |
| Sekundarne ključne besede: | game;artificial inteligance;java;pathfinding; |
| Vrsta dela (COBISS): | Diplomsko delo/naloga |
| Komentar na gradivo: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
| Strani: | VIII, 37 f. |
| ID: | 11991107 |