Carlos Vaz de Carvalho (Author), Špela Cerar (Author), Jože Rugelj (Author), Hariklia Tsalapatas (Author), Olivier Heidmann (Author)

Abstract

The gap between male and female participation incomputer science education and careers is a worldwide issue thatmust be addressed by introducing early methodological learninginterventions that make computerscience attractive to all, thatis by answering the following issues: a) misperception amongeducators, learners, parents and youngsters on the suitability ofcomputer science careers to girls and b) a wrong assumptionof an insufficient preparedness to do it successfully. This articlepresents a European initiative - CODING4GIRLS - that proposesto teach coding through a game design and development processbased on a design thinking methodological approach that is linkedto creativity and human-centered solutions. In this methodology,students address increasingly complex real-life challenges bydesigning and developing awareness raising serious games forwhich they need to learn specific coding concepts.

Keywords

spolne razlike;programiranje;izobraževalne igre;

Data

Language: English
Year of publishing:
Typology: 1.01 - Original Scientific Article
Organization: UL PEF - Faculty of Education
Publisher: Piscataway, NJ : IEEE Education Society
UDC: 004:37.091.33
COBISS: 29232899 Link will open in a new window
ISSN: 1932-8540
Views: 349
Downloads: 47
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary keywords: computer game;education;računalniška igra;vzgoja in izobraževanje;
File type: application/pdf
Type (COBISS): Article
Pages: str. 242-251
Volume: ǂVol. ǂ15
Issue: ǂno. ǂ3
Chronology: 2020
ID: 12036796