Jože Rugelj (Avtor)

Povzetek

The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.

Ključne besede

aktivno učenje;

Podatki

Jezik: Angleški jezik
Leto izida:
Tipologija: 1.01 - Izvirni znanstveni članek
Organizacija: UL PEF - Pedagoška fakulteta
UDK: 004.5:794:37.011.3-051
COBISS: 10834249 Povezava se bo odprla v novem oknu
ISSN: 2034-8800
Št. ogledov: 1613
Št. prenosov: 310
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Slovenski jezik
Sekundarne ključne besede: computer game;teacher education;računalniška igra;izobraževanje učiteljev;
Vrsta dela (COBISS): Delo ni kategorizirano
Strani: 7 str. (PDF)
Letnik: ǂVol. ǂ15
Zvezek: ǂissue ǂ6(e6)
Čas izdaje: 2015
DOI: 10.4108/eai.5-11-2015.150613
ID: 9119745