diplomsko delo
Mateja Karo (Avtor), Alma Cikotić (Avtor), Jože Rugelj (Mentor)

Povzetek

Didaktične igre pri poučevanje [!] programiranja

Ključne besede

programiranje

Podatki

Jezik: Slovenski jezik
Leto izida:
Izvor: Ljubljana
Tipologija: 2.11 - Diplomsko delo
Organizacija: UL PEF - Pedagoška fakulteta
Založnik: [M. Karo, A. Cikotić]
UDK: 004.4:37(043.2)
COBISS: 9437001 Povezava se bo odprla v novem oknu
Št. ogledov: 1317
Št. prenosov: 228
Ocena: 0 (0 glasov)
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Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarni naslov: Didactic games for teaching programming
Sekundarni povzetek: The expansion of information and communication field is a reason for young people to adopt basic knowledge of computer science in their early ages. Therefore some teachers strive for more complicated skills of computer science, such as computer programing. Adopting knowledge of programing is quite a difficult task for some students and therefore teachers use different approaches when teaching programing. For easier understanding how programs operate, usage of didactic games is increasing, as it offers better visualization for students. We ascertained that a didactic game is a good motivation for students, as it increases their interest. We can find a number of didactic games on the internet for different areas of education, but that is not the case for individual areas of programming. Computer programming teachers could use their knowledge to composite didactic game which they could use in their computer science classes. To realize this didactic game they should consider development stages to help them accomplish this project. In our diploma work we created a didactic game for easier understanding of subprograms and understanding of passing variables by reference and by value. We examined the suitability of the game at Pedagogical university of Ljubljana among the students of computer science.
Sekundarne ključne besede: programming;computer game;educational game;programiranje;računalniška igra;didaktična igra;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Diplomsko delo
Komentar na gradivo: Univ. Ljubljana, Pedagoška fak., Matematika in računalništvo
Strani: VI, 81 str.
Vrsta dela (ePrints): thesis
Naslov (ePrints): Didactic games for teaching programming
Ključne besede (ePrints): programiranje
Ključne besede (ePrints, sekundarni jezik): computer programing
Povzetek (ePrints): Zaradi razširjenosti informacijsko - komunikacijske tehnologije je znanje osnov računalništva med mladimi osvojeno že zelo zgodaj, zato se nekateri učitelji zavzemajo tudi za bolj zahtevne veščine računalništva, kot na primer programiranje. Ker je osvajanje programiranja za nekatere učence zelo zahtevno, učitelji uporabljajo vse več različnih pristopov poučevanja programiranja. Zaradi lažjega razumevanja delovanja programov je uporaba didaktičnih iger, zaradi lažje vizualizacije, vse večja. Ugotovili sva, da je didaktična igra tudi dobra motivacija pri pouku, ker pritegne učenčevo pozornost ter s tem spodbudi njihovo zanimanje. Na spletu najdemo veliko didaktičnih iger iz različnih področij izobraževanja, kar pa ne velja za posamezne sklope programiranja, ki bi pripomogle k lažjemu razumevanju. Učitelji računalništva lahko uporabijo svoje znanje za izdelavo didaktične igre, ki jo lahko uporabijo pri pouku računalništva. Za realizacijo projekta, izdelave didaktične igre, je priporočljivo upoštevati razvojne faze, ki pripomorejo k lažji izpeljavi tega projekta. V sklopu diplomske naloge sva izdelali didaktično igro za lažje razumevanje podprogramov ter prenosa spremenljivk po vrednosti in referenci. Ustreznost igre sva preverjali na Pedagoški fakulteti s testiranjem med študenti računalništva.
Povzetek (ePrints, sekundarni jezik): The expansion of information and communication field is a reason for young people to adopt basic knowledge of computer science in their early ages. Therefore some teachers strive for more complicated skills of computer science, such as computer programing. Adopting knowledge of programing is quite a difficult task for some students and therefore teachers use different approaches when teaching programing. For easier understanding how programs operate, usage of didactic games is increasing, as it offers better visualization for students. We ascertained that a didactic game is a good motivation for students, as it increases their interest. We can find a number of didactic games on the internet for different areas of education, but that is not the case for individual areas of programming. Computer programming teachers could use their knowledge to composite didactic game which they could use in their computer science classes. To realize this didactic game they should consider development stages to help them accomplish this project. In our diploma work we created a didactic game for easier understanding of subprograms and understanding of passing variables by reference and by value. We examined the suitability of the game at Pedagogical university of Ljubljana among the students of computer science.
Ključne besede (ePrints, sekundarni jezik): computer programing
ID: 8310891