Language: | Slovenian |
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Year of publishing: | 2021 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | [T. Korda Mlakar] |
UDC: | 004.96:004.42(043.2) |
COBISS: | 95966467 |
Views: | 233 |
Downloads: | 19 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | Collision detection algorithms in computer games |
Secondary abstract: | In the thesis, we implemented varius algorithms for collision detectionin games. We tested and benchmarked how fast they executed under differentconditions. We found that the algorithm octree generally worked the best. Analgorithm uniform grid is appropriate only when it is no problem in allocatinga lot of memory and when object are positioned uniformly across the space. |
Secondary keywords: | algorithm;collision detection;comparison;implementation;computer games;real time; |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | III, 28 f. |
ID: | 13272536 |