Jezik: | Slovenski jezik |
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Leto izida: | 2021 |
Tipologija: | 2.11 - Diplomsko delo |
Organizacija: | UM FERI - Fakulteta za elektrotehniko, računalništvo in informatiko |
Založnik: | [T. Korda Mlakar] |
UDK: | 004.96:004.42(043.2) |
COBISS: | 95966467 |
Št. ogledov: | 233 |
Št. prenosov: | 19 |
Ocena: | 0 (0 glasov) |
Metapodatki: |
Sekundarni jezik: | Angleški jezik |
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Sekundarni naslov: | Collision detection algorithms in computer games |
Sekundarni povzetek: | In the thesis, we implemented varius algorithms for collision detectionin games. We tested and benchmarked how fast they executed under differentconditions. We found that the algorithm octree generally worked the best. Analgorithm uniform grid is appropriate only when it is no problem in allocatinga lot of memory and when object are positioned uniformly across the space. |
Sekundarne ključne besede: | algorithm;collision detection;comparison;implementation;computer games;real time; |
Vrsta dela (COBISS): | Diplomsko delo/naloga |
Komentar na gradivo: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Strani: | III, 28 f. |
ID: | 13272536 |