diplomsko delo
David Pintar (Author), Matej Črepinšek (Mentor)

Abstract

Cilj diplomskega dela je primerjava tehnologij za razvoj dvodimenzionalne računalniške igre Vitez v ogrodju libGDX in igralnem pogonu Unity. Predstavljene so njihove prednosti in slabosti, ki smo jih zaznali pri izdelavi prototipnega nivoja igre. Na koncu sledi tudi implementacija celotne dvodimenzionalne igre v igralnem pogonu Unity.

Keywords

pogon Unity;ogrodje libGDX;računalniške igre;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: [D. Pintar]
UDC: 004.388.4(043.2)
COBISS: 129194499 Link will open in a new window
Views: 24
Downloads: 8
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: Comparison of libGDX framework and Unity game engine through the development of a computer game Knight
Secondary abstract: The diploma thesis deals with comparison of technologies that are required to develop a two-dimensional computer game Knight in libGDX framework and Unity game engine. It deals with the presentation of advantages and disadvantages, that we have detected during the creation process of a prototype level of the game. Lastly, we go through the entire implementation process of the whole game using the Unity game engine.
Secondary keywords: 2D;Unity;libGDX;computer game;
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije
Pages: 1 spletni vir (1 datoteka PDF (IX, 34 f.))
ID: 16126324