Language: | Slovenian |
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Year of publishing: | 2022 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: | [J. Mesarec] |
UDC: | 004.96:004.42(043.2) |
COBISS: | 133801475 |
Views: | 46 |
Downloads: | 8 |
Average score: | 0 (0 votes) |
Metadata: |
Secondary language: | English |
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Secondary title: | Good practices in the implementation of a computer game using the Godot game engine |
Secondary abstract: | In the thesis Good practices in the implementation of a computer game using the Godot game engine the Godot game engine is presented, in which our computer game was developed. First there is a brief description of the core concepts of the game engine and the program used for graphic design. Then there is an explanation of the process of making our graphic elements in pixel art, followed by a presentation of design patterns of objectoriented programming and important concepts of the Godot game engine. In the last part there is presentation of the finished computer game which is based on previously described concepts. |
Secondary keywords: | Godot;computer game;object-oriented programming;pixel art; |
Type (COBISS): | Bachelor thesis/paper |
Thesis comment: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Pages: | 1 spletni vir (1 datoteka PDF (IX, 40 f.)) |
ID: | 16247386 |