diplomsko delo
Abstract
V diplomskem delu smo predstavili igralni pogon Unity ter koncept načrtovanja računalniške igre. Pregledali smo različne grafični pogone in se osredotočili na enega izmed trenutno najbolj popularnih - Unity. Predstavili smo njegove komponente, prednosti in slabosti. Preden smo razvili igro, smo še predstavili, kaj je potrebno za načrtovanje iger, ter preverili cilje, ki napravijo igro zabavno. Primerjali smo tudi dobre in slabe uporabniške vmesnike v računalniških igrah. Vse pridobljeno znanje smo nato uporabili pri izdelavi 2D igre.
Keywords
računalniške igre;igralni pogon;Unity;
Data
Language: |
Slovenian |
Year of publishing: |
2013 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UM FERI - Faculty of Electrical Engineering and Computer Science |
Publisher: |
[T. Kočevar] |
UDC: |
004.42:519.837(043.2) |
COBISS: |
17541142
|
Views: |
2333 |
Downloads: |
263 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
COMPUTER GAME DEVELOPMENT BY USING UNITY3D |
Secondary abstract: |
In this diploma thesis we presented the game engine Unity and the concept of game design. After the presentation of the game engine components we designed a 2D game. We checked several game engines before we have chosen one of the currently most popular ones – Unity. We presented its components, advantages and weaknesses. Before we designed a game, we also presented what is necessary for game design and tested ways which make games interesting and fun. We also compared good and bad user interfaces in computer games. All the acquired knowledge was then used in a design of a 2D game. |
Secondary keywords: |
computer game;game engine;Unity; |
URN: |
URN:SI:UM: |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko |
Pages: |
VII, 28 f. |
ID: |
8726034 |