diplomsko delo
Abstract
V diplomskem delu obravnavamo izdelavo računalniške igre s pomočjo spletnih tehnologij HTML5, CSS3 in Javascript. Spoznamo, kaj so omenjene tehnologije in kako jih lahko uporabimo za izdelavo iger, ki tečejo v spletnih brskalnikih. Prav tako spoznamo spletne tehnologije Node.js, Socket.io in Express Framework, s katerimi postavimo ogrodje aplikacije, na kateri se igra odvija na način strežnik/odjemalec. S pridobljenim znanjem izdelamo igro, ki deluje v spletnih brskalnikih, medtem ko jo uporabnik kontrolira z uporabo mobilne naprave. Za kontroliranje igre uporabljamo senzorje premikanja na mobilnih napravah. Podatke asinhrono pošiljamo na strežnik, kjer jih pretvorimo v ukaze, ki se izvršijo v sami igri. Za igro izdelamo preprost fizični model in detekcijo trkov. Podamo tudi morebitne izboljšave in možnosti uporabe igre.
Keywords
html;css;javascript;node;socket.io;express;igra;strežnik;odjemalec;mobilne tehnologije;mobilna naprava;računalništvo;visokošolski strokovni študij;računalništvo in informatika;diplomske naloge;
Data
Language: |
Slovenian |
Year of publishing: |
2014 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL FRI - Faculty of Computer and Information Science |
Publisher: |
[M. Novak] |
UDC: |
004.7:004.43 |
COBISS: |
1536007619
|
Views: |
1198 |
Downloads: |
229 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Development of HTML game eith mobile controler |
Secondary abstract: |
In the thesis we discuss building of computer game with help of web technologies HTML5, CSS3, Javascript. We learn, what are these technologies and how we can use them to make computer games, which run in web browsers. We also learn about Node.js, Socket.io and Express Framework, which we use to build our application framework that runs with server/client protocol. With this knowledge we develop web browser game. Game can be controlled through mobile device. Controls are built using device motion sensors. We're sending controls data asynchronous to the server where we transform them to the command in the game. We develop a basic physics model and collision detection. At the end we discuss possible improvements and different options for game use. |
Secondary keywords: |
html;css;javascript;node;socket.io;express;game;server;client;mobile technologies;mobile device;computer science;computer and information science;diploma; |
File type: |
application/pdf |
Type (COBISS): |
Bachelor thesis/paper |
Study programme: |
1000470 |
Thesis comment: |
Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: |
41 str. |
ID: |
8739462 |