diplomsko delo univerzitetnega študija Organizacija in management informacijskih sistemov
David Čeh (Author), Davorin Kofjač (Mentor)

Abstract

V diplomskem delu spoznavamo industrijo videoiger in kaj nas motivira da igramo igre. Osnujemo načrt za razvoj igre, ki ga razdelimo na dva konceptuelno različna načina in se po tem principu poskusimo lotiti lastnega projekta. Spoznavamo delovanje orodij Unity3D in Blender ter osnovne tehnike modeliranja, teksturiranja in pisanja skript, katerih končni produkt je igra za Android napravo.

Keywords

blender;razvoj iger;igralni pogon;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FOV - Faculty of Organizational Sciences
Publisher: [D. Čeh]
UDC: 004
COBISS: 7473683 Link will open in a new window
Views: 895
Downloads: 74
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Other data

Secondary language: English
Secondary title: THE USE OF UNITY3D AND BLENDER FOR ANDROID GAME DEVELOPMENT
Secondary abstract: In this diploma thesis we get familliar with the videogame industry and what motivates us to play games. We form a plan to develop a game, which we divide into two conceptually different worlds and try to make our own project based on that principle. We get to know how the Unity3D and Blender tools work and also get acquainted with the basic techniques of modelling, texturing and writing of behavioral scripts which all result in a finished game for an Android device.
Secondary keywords: Blender;3D modelling;Unity3D;game development;game engine;
URN: URN:SI:UM:
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za organizacijske vede
Pages: 40 f.
ID: 8888587
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