lego blocks for e-kids?
Franc Trček (Author)

Abstract

The text begins with a brief analysis of the development of cybersociology in Slovenia. It concludes that the field is particularly underdeveloped in the sphere of qualitative research of our everyday informatised lives, especially those of e-children. The author then provides a case study of player biographies of (pre)teen Minecraft players, using it as grounds to argue that the game is an important space of (pre)teen socialization and auto-creativity, limited only by the creative boundaries of this e-sandbox.

Keywords

Videoigre;Kulturne študije;Sociologija;

Data

Language: English
Year of publishing:
Typology: 1.01 - Original Scientific Article
Organization: UL FDV - Faculty of Social Sciences
Publisher: Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani
UDC: 316.7:794-028.23
COBISS: 32562781 Link will open in a new window
ISSN: 0040-3598
Parent publication: Teorija in praksa
Views: 1256
Downloads: 199
Average score: 0 (0 votes)
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Other data

Secondary language: Slovenian
Secondary abstract: Članek se začne s kratko analizo razvoja kibersociologije v Sloveniji, konča pa z ugotovitvijo, da je ta sfera raziskovanja premalo razvita na območju kvalitativnega raziskovanja vsakdanjega informacijskega življenja, še zlasti življenja otrok. Avtor nato poda študijo primera biografij mladih igralcev (otrok in mladostnikov) igre Minecraft, ki jo uporabi za argumentacijo teze, da je igra pomemben prostor socializacije in samoustvarjalnosti otrok in mladostnikov, ki je omejena izključno z ustvarjalnimi mejami tega e-peskovnika.
Secondary keywords: Video games;Cultural studies;Sociology;
URN: URN:NBN:SI
Type (COBISS): Not categorized
Pages: str. 162-178, 190
Volume: ǂLetn. ǂ51
Issue: ǂšt. ǂ1
Chronology: jan.-feb. 2014
ID: 9101045
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