lego blocks for e-kids?
Abstract
The text begins with a brief analysis of the development of cybersociology in Slovenia. It concludes that the field is particularly underdeveloped in the sphere of qualitative research of our everyday informatised lives, especially those of e-children. The author then provides a case study of player biographies of (pre)teen Minecraft players, using it as grounds to argue that the game is an important space of (pre)teen socialization and auto-creativity, limited only by the creative boundaries of this e-sandbox.
Keywords
Videoigre;Kulturne študije;Sociologija;
Data
Language: |
English |
Year of publishing: |
2014 |
Typology: |
1.01 - Original Scientific Article |
Organization: |
UL FDV - Faculty of Social Sciences |
Publisher: |
Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani |
UDC: |
316.7:794-028.23 |
COBISS: |
32562781
|
ISSN: |
0040-3598 |
Parent publication: |
Teorija in praksa
|
Views: |
1256 |
Downloads: |
199 |
Average score: |
0 (0 votes) |
Metadata: |
|
Other data
Secondary language: |
Slovenian |
Secondary abstract: |
Članek se začne s kratko analizo razvoja kibersociologije v Sloveniji, konča pa z ugotovitvijo, da je ta sfera raziskovanja premalo razvita na območju kvalitativnega raziskovanja vsakdanjega informacijskega življenja, še zlasti življenja otrok. Avtor nato poda študijo primera biografij mladih igralcev (otrok in mladostnikov) igre Minecraft, ki jo uporabi za argumentacijo teze, da je igra pomemben prostor socializacije in samoustvarjalnosti otrok in mladostnikov, ki je omejena izključno z ustvarjalnimi mejami tega e-peskovnika. |
Secondary keywords: |
Video games;Cultural studies;Sociology; |
URN: |
URN:NBN:SI |
Type (COBISS): |
Not categorized |
Pages: |
str. 162-178, 190 |
Volume: |
ǂLetn. ǂ51 |
Issue: |
ǂšt. ǂ1 |
Chronology: |
jan.-feb. 2014 |
ID: |
9101045 |