Jože Rugelj (Author)

Abstract

The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.

Keywords

aktivno učenje;

Data

Language: English
Year of publishing:
Typology: 1.01 - Original Scientific Article
Organization: UL PEF - Faculty of Education
UDC: 004.5:794:37.011.3-051
COBISS: 10834249 Link will open in a new window
ISSN: 2034-8800
Views: 1613
Downloads: 310
Average score: 0 (0 votes)
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Other data

Secondary language: Slovenian
Secondary keywords: computer game;teacher education;računalniška igra;izobraževanje učiteljev;
Type (COBISS): Not categorized
Pages: 7 str. (PDF)
Volume: ǂVol. ǂ15
Issue: ǂissue ǂ6(e6)
Chronology: 2015
DOI: 10.4108/eai.5-11-2015.150613
ID: 9119745