Jezik: | Slovenski jezik |
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Leto izida: | 2022 |
Tipologija: | 2.11 - Diplomsko delo |
Organizacija: | UM FERI - Fakulteta za elektrotehniko, računalništvo in informatiko |
Založnik: | [J. Mesarec] |
UDK: | 004.96:004.42(043.2) |
COBISS: | 133801475 |
Št. ogledov: | 46 |
Št. prenosov: | 8 |
Ocena: | 0 (0 glasov) |
Metapodatki: |
Sekundarni jezik: | Angleški jezik |
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Sekundarni naslov: | Good practices in the implementation of a computer game using the Godot game engine |
Sekundarni povzetek: | In the thesis Good practices in the implementation of a computer game using the Godot game engine the Godot game engine is presented, in which our computer game was developed. First there is a brief description of the core concepts of the game engine and the program used for graphic design. Then there is an explanation of the process of making our graphic elements in pixel art, followed by a presentation of design patterns of objectoriented programming and important concepts of the Godot game engine. In the last part there is presentation of the finished computer game which is based on previously described concepts. |
Sekundarne ključne besede: | Godot;computer game;object-oriented programming;pixel art; |
Vrsta dela (COBISS): | Diplomsko delo/naloga |
Komentar na gradivo: | Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije |
Strani: | 1 spletni vir (1 datoteka PDF (IX, 40 f.)) |
ID: | 16247386 |