diplomsko delo
Ksenija Koželj (Avtor), Aleš Leonardis (Mentor), Matej Zapušek (Komentor)

Povzetek

Učenje logike s pomočjo interaktivne računalniške igre

Ključne besede

programsko orodje Flash;programski jezik ActionScript 3;

Podatki

Jezik: Slovenski jezik
Leto izida:
Izvor: Ljubljana
Tipologija: 2.11 - Diplomsko delo
Organizacija: UL FRI - Fakulteta za računalništvo in informatiko
Založnik: [K. Koželj]
UDK: 004.4(043.2)
COBISS: 8956745 Povezava se bo odprla v novem oknu
Št. ogledov: 1079
Št. prenosov: 278
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarni naslov: Learning logic through interactive computer game
Sekundarni povzetek: In this final thesis we presented interactivity in education and some online interactive games. Furthermore we created interactive computer game with program tool Adobe Flash, through which students can learn logic. CD with this game is attached to this final thesis. We wanted to know if there are any differences in knowledge between the students that learn frontal and students that learn through game. In first chapter we presented interactivity in education and different ways for teachers to achieve the interactivity at teaching. Second chapter is dedicated to presentation of online interactive computer games through which we can learn particular knowledge. In the next chapter, which is the main part of the final thesis – creating interactive game, we described program tool Adobe Flash and presented the creation of the interactive game. At the end we presented experiment which was made in elementary school. Our goal was to determine if there are differences in knowledge between students that learn in traditional way and students that learn independently through interactive computer game. We analyzed results and findings and represented it graphically.
Sekundarne ključne besede: computer science;computer game;logic;računalništvo;računalniška igra;logika;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Diplomsko delo
Komentar na gradivo: Univ. Ljubljana, Pedagoška fak., Matematika in računalništvo
Strani: IV, 60 str.
Vrsta dela (ePrints): thesis
Naslov (ePrints): Learning logic through interactive computer game
Ključne besede (ePrints): interaktivnost
Ključne besede (ePrints, sekundarni jezik): interactivity
Povzetek (ePrints): V tem diplomskem delu smo predstavili področje interaktivnosti v izobraževanju in si ogledali nekaj interaktivnih izobraževalnih iger, ki so dostopne na spletu. V nadaljevanju smo s programskim orodjem Adobe Flash izdelali interaktivno računalniško igro, preko katere se učenci učijo logike. Zgoščenka z igro je priložena diplomski nalogi. Zanimalo nas je, ali se pojavljajo razlike v znanju tistih učencev, ki se učijo frontalno in tistih, ki se učijo preko igre. V prvem poglavju smo spoznali interaktivnost v izobraževanju ter ugotavljali, na kakšen način lahko učitelji pri pouku dosežejo čim večjo interaktivnost. Naslednje poglavje smo posvetili predstavitvi spletnih interaktivnih računalniških iger, preko katerih se lahko naučimo določenega znanja. Sledi glavni del diplomskega dela - izdelovanje interaktivne igre. Tu smo opisali programsko orodje Adobe Flash in razložili izdelavo računalniške igre. Ob koncu diplomske naloge smo predstavili eksperiment, ki smo ga izvedli na eni izmed osnovnih šol. Naš cilj je bilo ugotoviti, ali se pojavljajo razlike v znanju med učenci, ki se snov naučijo frontalno in učenci, ki se snov naučijo samostojno preko interaktivne računalniške igre. Rezultate smo podrobno analizirali ter ugotovitve predstavili v grafični obliki.
Povzetek (ePrints, sekundarni jezik): In this final thesis we presented interactivity in education and some online interactive games. Furthermore we created interactive computer game with program tool Adobe Flash, through which students can learn logic. CD with this game is attached to this final thesis. We wanted to know if there are any differences in knowledge between the students that learn frontal and students that learn through game. In first chapter we presented interactivity in education and different ways for teachers to achieve the interactivity at teaching. Second chapter is dedicated to presentation of online interactive computer games through which we can learn particular knowledge. In the next chapter, which is the main part of the final thesis – creating interactive game, we described program tool Adobe Flash and presented the creation of the interactive game. At the end we presented experiment which was made in elementary school. Our goal was to determine if there are differences in knowledge between students that learn in traditional way and students that learn independently through interactive computer game. We analyzed results and findings and represented it graphically.
Ključne besede (ePrints, sekundarni jezik): interactivity
ID: 8308273