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Magistrsko delo
Oznake: English;gamification;tabletop games;learner-centeredness;motivation;sociolinguistic competences;
The trend of gamification holds a lot of potential for English language teaching and education in general. Given the variety of games available on the market today, it is imperative to consider each game genre separately for what it can offer to a particular class. This paper focuses on the genre of ...
Leto: 2021 Vir: Filozofska fakulteta (UL FF)
Št. zadetkov: 1
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