zaključno delo
Srečko Šmerc (Author), Simon Kolmanič (Mentor)

Abstract

V diplomski nalogi smo najprej na kratko predstavili grafični pogon Unity3D in program Blender. Nato smo razložili, kaj je modeliranje z uporabo agentov ter kje se uporablja. Pokazali smo izdelavo posameznih elementov v programu Blender, ki smo jih kasneje združili v stavbo. Za tem je prikazana izdelava simulacije evakuacije v grafičnem pogonu Unity3D, njeno delovanje ter nato tudi testiranje le-te.

Keywords

grafični pogon Unity3D;simulacija;varnost;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UM FERI - Faculty of Electrical Engineering and Computer Science
Publisher: S. Šmerc
UDC: 004.925(043.2)
COBISS: 22168854 Link will open in a new window
Views: 1098
Downloads: 93
Average score: 0 (0 votes)
Metadata: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Other data

Secondary language: English
Secondary title: The use of game engines for the first- person simulations
Secondary abstract: At the beginning of this thesis, we shortly described the game engine Unity3D and the modelling program Blender. Then we defined what agent-based modelling is and where it is used. We then demonstrated the process of putting together some basic elements, which we later used to construct the building. After that we showed the process of constructing the simulation in the Unity3D, how the simulation actually works and the tests we ran in it.
Secondary keywords: Unity3D game engine;simulaiton;safety;agent;
URN: URN:SI:UM:
Type (COBISS): Bachelor thesis/paper
Thesis comment: Univ. v Mariboru, Fak. za elektrotehniko, računalništvo in informatiko, Računalništvo in informacijske tehnologije
Pages: VI, 44 f.
ID: 11003581
Recommended works:
, diplomsko delo univerzitetnega študija Organizacija in management informacijskih sistemov
, diplomsko delo visokošolskega strokovnega študijskega programa
, no subtitle data available