| Language: | English |
|---|---|
| Year of publishing: | 2021 |
| Typology: | 2.09 - Master's Thesis |
| Organization: | UL EF - Faculty of Economics |
| Publisher: | [A. Petrovska] |
| UDC: | 366 |
| COBISS: |
85738499
|
| Views: | 278 |
| Downloads: | 17 |
| Average score: | 0 (0 votes) |
| Metadata: |
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| Secondary language: | Slovenian |
|---|---|
| Secondary title: | Uporaba igrifikacije za zviševanje zavzetosti strank: primer blagovne znamke Mayamaya |
| Secondary keywords: | informatika;informacijska tehnologija;trženje;potrošnik;blagovne znamke;primeri;case study; |
| Type (COBISS): | Master's thesis/paper |
| Thesis comment: | Univ. Ljubljana, Ekonomska fak. |
| Pages: | V, 49, 2 str. |
| ID: | 13815217 |