Language: | Slovenian |
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Year of publishing: | 2022 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UL FRI - Faculty of Computer and Information Science |
Publisher: | [T. Zupančič] |
UDC: | 004.5:794(043.2) |
COBISS: |
122840323
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Views: | 33 |
Downloads: | 12 |
Average score: | 0 (0 votes) |
Metadata: |
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Secondary language: | English |
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Secondary title: | Development of a 3D computer game for mobile phones |
Secondary abstract: | Creation of an optimized game is a difficult process. To make a decently optimized game, you do not only need to know how to program it, but also how to write this code in as little lines as possible and use as little poligons in meshes as possible, while keeping the game functionalities and visual appeal. Use of other optimisation techniques is also important. This paper contains the development of individual pieces of the game and the procedures that were used to make the game as optimised as posible. |
Secondary keywords: | computer graphics;computer game;game optimisation;Blender;Unity;Android;computer and information science;diploma;Videoigre;Računalniška grafika;Mobilna telefonija;Računalništvo;Univerzitetna in visokošolska dela; |
Type (COBISS): | Bachelor thesis/paper |
Study programme: | 1000468 |
Embargo end date (OpenAIRE): | 1970-01-01 |
Thesis comment: | Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: | 66 str. |
ID: | 16439174 |