diplomsko delo
Abstract
V diplomskem delu smo obravnavali Minecraft, graditeljsko preživitveno videoigro švedskega programerja Markusa Perssona iz leta 2009, kot učni pripomoček pri pouku likovne umetnosti.
V teoretičnem delu smo se osredinili na splošno uporabnost računalniških iger pri pouku na ravni osnovnošolskega izobraževanja; posredovali smo temeljne ugotovitve raziskav glede uporabe videoiger kot učnih pripomočkov. Predstavili smo pozitivne, še posebej pa negativne ugotovitve v povezavi z uporabo računalniških iger na razvoj otrok in mladostnikov v šolskem okolju. V empiričnem delu smo se osredinili na igro Minecraft, javno dostopno obliko igre, imenovano Education edition, ki je namenjena konkretno za uporabo pri pouku v osnovnih šolah. Najprej smo predstavili bistvene vidike igre, ki jih je mogoče uporabiti pri pouku likovne umetnosti, v povezavi s temeljnimi metodami poučevanja, in sicer z namenom približati posebnosti likovnih pojmov učencem. Prav tako smo izpostavili mogoče primanjkljaje igre pri uporabi v okolju razreda.
Videoigre so lahko uporabno didaktično sredstvo za spoznavanje posebnosti likovnih pojmov, še posebej s področja arhitekture in kiparstva. Pritegnejo lahko pozornosti učencev in služijo kot motivacijsko sredstvo, še posebej v višjih razredih osnovnošolskega izobraževanja.
Keywords
Minecraft;pouk likovne umetnosti;osnovne šole;
Data
Language: |
Slovenian |
Year of publishing: |
2022 |
Typology: |
2.11 - Undergraduate Thesis |
Organization: |
UL PEF - Faculty of Education |
Publisher: |
[A. Guzaj] |
UDC: |
7:37.015.31:(043.2) |
COBISS: |
121071107
|
Views: |
0 |
Downloads: |
0 |
Average score: |
0 (0 votes) |
Metadata: |
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Other data
Secondary language: |
English |
Secondary title: |
Computer game Minecraft as a teaching tool for fine arts lessons in primary school |
Secondary abstract: |
In this diploma thesis, we considered Minecraft, the construction survival video game of the Swedish programmer Markus Persson from 2009, as a teaching aid in art classes.
In the theoretical part, we focused on the general usefulness of computer games in lessons at the level of primary school education, or rather we presented the fundamental research findings regarding the use of video games as teaching aids. We highlighted both positive and especially negative findings in connection with the use of computer games on the development of children and adolescents in the school environment.
In the empirical part, we focused on the game Minecraft, the publicly available version of the game called Education edition, which is intended specifically for use in elementary schools. First, we presented the essential aspects of the game, which can be used in art lessons, in connection with the basic teaching methods, with the aim of bringing the peculiarities of art concepts closer to the students. we also pointed out the potential shortcomings of the game when used in a classroom setting.
Video games can be useful didactic tools for learning the specifics of art concepts, especially in the field of architecture and sculpture. Video games can attract students' attention and serve as a motivational tool, especially in the upper grades of primary school education. |
Secondary keywords: |
Likovna vzgoja in izobraževanje;Videoigre;Univerzitetna in visokošolska dela; |
File type: |
application/pdf |
Type (COBISS): |
Bachelor thesis/paper |
Thesis comment: |
Univ. v Ljubljani, Pedagoška fak., Likovna pedagogika |
Pages: |
33 str. |
ID: |
16447665 |