bachelor's thesis
Jovan Prodanov (Author), Aleš Jaklič (Mentor)

Abstract

The thesis will present different ways of using artificial intelligence in computer games with an emphasis on a tool that uses deep reinforcement learning. We will go deep into the rabbit hole that is game AI and try to understand years of research. The whole history of game AI will not be covered, but it will be enough to figure out what it means.

Keywords

video game;artificial intelligence;approaches;training;computer science;diploma;

Data

Language: English
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [J. Prodanov]
UDC: 004.8(043.2)
COBISS: 121644803 Link will open in a new window
Views: 13
Downloads: 7
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Other data

Secondary language: Slovenian
Secondary title: Pregled metod umetne inteligence v video igrah
Secondary abstract: V diplomski nalogi bodo predstavljeni različni načini uporabe umetne inteligence v računalniških igrah s poudarkom na orodju, ki uporablja globoko spodbujevano učenje. Poglobili se bomo v zajčjo luknjo, ki je umetna inteligenca iger in poskušali razumeti leta raziskav. Celotne zgodovine umetne inteligence iger ne bomo zajeli, vendar bo dovolj da ugotovimo kaj pomeni.
Secondary keywords: globoko spodbujevano učenje;pristopi;treniranje;visokošolski strokovni študij;diplomske naloge;Videoigre;Umetna inteligenca;Računalništvo;Univerzitetna in visokošolska dela;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000470
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 46 str.
ID: 16448521