Language: | Slovenian |
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Year of publishing: | 2024 |
Typology: | 2.11 - Undergraduate Thesis |
Organization: | UL FRI - Faculty of Computer and Information Science |
Publisher: | [S. Herksel Japelj] |
UDC: | 004.85(043.2) |
COBISS: |
212242691
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Views: | 77 |
Downloads: | 13 |
Average score: | 0 (0 votes) |
Metadata: |
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Secondary language: | English |
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Secondary title: | Development of an Intelligent Game Agent Using the PyBoy Emulator |
Secondary abstract: | The thesis focuses on developing an intelligent agent capable of learning and playing a specific game using machine learning techniques. The problem addressed involves creating a system that can autonomously learn and enhance its performance in gameplay. The solution approach utilizes reinforcement learning and neural networks, where the agent acquires experience and improves its gameplay strategy through trial and error. The most significant outcome of this work is the successful development of an agent that can competitively play the chosen game and adapt to new situations. The hope is that the final product will not only be functional but also useful to others who wish to approach the creation of their own agent. |
Secondary keywords: | artificial intelligence;machine learning;games;Q-learning;PyBoy;reinforcement learning;computer science;diploma;Umetna inteligenca;Strojno učenje;Računalništvo;Univerzitetna in visokošolska dela; |
Type (COBISS): | Bachelor thesis/paper |
Study programme: | 1000470 |
Embargo end date (OpenAIRE): | 1970-01-01 |
Thesis comment: | Univ. v Ljubljani, Fak. za računalništvo in informatiko |
Pages: | 1 spletni vir (1 datoteka PDF (37 str.)) |
ID: | 25011545 |