diplomsko delo
Blaž Košir (Author), Matija Marolt (Mentor), Žiga Lesar (Co-mentor)

Abstract

V diplomska nalogi predstavimo sistem za proceduralno generiranje terena in koral, simuliranje morske gladine ter upodabljanje tekočinskih okolij v realnem času. Predstavimo tudi nov pristop h generiranju morskih organizmov, kot so korale, s pomočjo reakcijsko-difuzijskih sistemov. V tekočinskih okoljih se pojavijo značilni optični in fizikalni pojavi, kot so razprševanje, lomljenje in absorpcija svetlobe. Za upodabljanje teh pojavov uporabimo različne pristope, ki jih združimo v celosten sistem za upodabljanje tekočinskih okolij. Posebno pozornost smo namenili prehodu med zrakom in vodo. Aplikacija je implementirana v igralnem pogonu Unity s ciljem realnočasovnega upodabljanja.

Keywords

proceduralno generiranje;upodabljanje tekočinskih okolij;simuliranje morske gladine;morski organizmi;realni čas;univerzitetni študij;diplomske naloge;

Data

Language: Slovenian
Year of publishing:
Typology: 2.11 - Undergraduate Thesis
Organization: UL FRI - Faculty of Computer and Information Science
Publisher: [B. Košir]
UDC: 004.94:574.5(043.2)
COBISS: 227748355 Link will open in a new window
Views: 53
Downloads: 12
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Other data

Secondary language: English
Secondary title: Procedural generation and rendering of underwater structures and organisms
Secondary abstract: This thesis presents a system for procedural terrain and coral generation, simulation of waves, rendering of liquid environments, and introduces a new approach to generating water organisms like corals based on reaction-diffusion systems. In liquid environments, different optical and physical effects are visible, such as light scattering, absorption, turbulence, and the existence of other particles in the media. To render these visual effects we use different techniques, which are then combined into a single model for simulating liquid environments. Special attention was given to the transition between air and water. The application was implemented in the Unity game engine with the goal of real-time execution for use in interactive applications.
Secondary keywords: procedural generation;rendering of liquid environments;wave simulation;real-time;computer and information science;diploma;
Type (COBISS): Bachelor thesis/paper
Study programme: 1000468
Embargo end date (OpenAIRE): 1970-01-01
Thesis comment: Univ. v Ljubljani, Fak. za računalništvo in informatiko
Pages: 1 spletni vir (1 datoteka PDF (72 str.))
ID: 25925401