diplomsko delo
Tjaša Prek (Avtor), Branko Kaučič (Mentor)

Povzetek

Zabavno izobraževanje

Ključne besede

zabavno izobraževanje;socialna omrežja;LaTeX;

Podatki

Jezik: Slovenski jezik
Leto izida:
Izvor: Ljubljana
Tipologija: 2.11 - Diplomsko delo
Organizacija: UL PEF - Pedagoška fakulteta
Založnik: [T. Prek]
UDK: 004:37(043.2)
COBISS: 8907593 Povezava se bo odprla v novem oknu
Št. ogledov: 781
Št. prenosov: 256
Ocena: 0 (0 glasov)
Metapodatki: JSON JSON-RDF JSON-LD TURTLE N-TRIPLES XML RDFA MICRODATA DC-XML DC-RDF RDF

Ostali podatki

Sekundarni jezik: Angleški jezik
Sekundarni naslov: Edutainment
Sekundarni povzetek: Today we can meet the computer or a newer computer technology on every step. Most people use computers at work, at school or at home for fun. These three occasions are often excluded or combined unsuccessfully. At computers people spend a lot of time. Some people devote their time to education with computers, other for entertainment and fun, the third join education and fun. With the aim to combine these two basic elements edutainment systems were created. Through edutainment systems people can effectively combine both, entertainment and learning. The diploma thesis at first presents the edutainment system, its development, the advantages and disadvantages of edutainment systems. It also presents some theories that influence on development of edutainment systems and the design of edutainment system. In the continuation thesis presents some edutainment systems that have been developed around the world and serve as examples of good practice. For proper functioning these edutainment systems need computer or advanced computer technology. For most of the cases they did research that examined what people feel about the edutainment systems and their response to the direction of the newly formed education. Presented edutainment examples are accompanied with edutainment examples found in the social network Facebook. As edutainment does not relate exclusively to the use of a computer, thesis presents also some edutainment systems that do not need a computer. Additionally thesis gives some suggestions about where to effectively introduce an edutainment system. Part of the thesis is also a proposal for an edutainment system, which can be used at college and at faculty. We propose a theoretical design that is necessary for the further development of proposed edutainment system. An analysis of the problem and the specification of edutainment system, distribution of educational topics, and a graphical user interface applications are also presented.
Sekundarne ključne besede: educational technology;primary school;izobraževalna tehnologija;osnovna šola;
Vrsta datoteke: application/pdf
Vrsta dela (COBISS): Diplomsko delo
Komentar na gradivo: Univ. Ljubljana, Pedagoška fak., Matematika in računalništvo
Strani: 114 str.
Vrsta dela (ePrints): thesis
Naslov (ePrints): Edutainment
Ključne besede (ePrints): zabava
Ključne besede (ePrints, sekundarni jezik): entertainment
Povzetek (ePrints): Dandanes na vsakem koraku srečamo računalnik ali novejšo računalniško tehnologijo. Večina ljudi uporablja računalnik pri delu, v šoli ali pa doma za zabavo. Ti trije dejavniki se velikokrat izključujejo ali pa jih neuspešno kombiniramo skupaj. Ob računalnikih preživimo vse več časa. Nekateri ta čas namenjajo izobraževanju, drugi zabavi ter sprostitvi, tretji tako izobraževanju kot zabavi. S ciljem združiti ta dva glavna elementa so nastali zabavno izobraževalni sistemi. S pomočjo zabavno izobraževanih sistemov lahko učinkovito združimo tako zabavo kot učenje. V diplomskem delu je najprej predstavljeno zabavno izobraževanje, njegov razvoj ter prednosti in slabosti zabavno izobraževalnih sistemov. Predstavljene so tudi nekatere teorije, ki vplivajo na razvoj zabavno izobraževalnih sistemov ter oblikovanje zabavno izobraževalnega sistema. V nadaljevanju so predstavljeni zabavno izobraževalni sistemi, ki so se razvili po svetu ter so primeri dobre prakse. Ti primeri zabavno izobraževalnih sistemov potrebujejo za svoje delovanje računalnik ali napredno računalniško tehnologijo. Za nekatere primere so naredili raziskave, da so preverili, kakšen je odnos ljudi do zabavno izobraževalnih sistemov ter njihov odziv nad novo nastalo smerjo izobraževanja. Predstavljeni so tudi nekateri primeri zabavnega izobraževanja, ki jih najdemo na socialnem omrežju Facebook. Ker se zabavno izobraževanje ne nanaša izključno na uporabo računalnika, lahko v delu najdemo tudi zabavno izobraževalne sisteme, ki za svoje delovanje ne potrebujejo računalnika. Podanih je tudi nekaj predlogov, kjer bi lahko učinkovito uvedli zabavno izobraževalni sistem. Del diplomskega dela predstavlja tudi predlog za zabavno izobraževalni sistem, ki ga lahko uporabimo na fakulteti. Tu smo naredili teoretično zasnovo, ki je potrebna za nadaljnji razvoj zabavno izobraževalnega sistema. Narejena je analiza problema ter specifikacija zabavno izobraževalnega sistema. Prav tako je oblikovan predlog za učinkovito obravnavo učne teme, poleg tega je narejen tudi predlog za grafični vmesnik aplikacije.
Povzetek (ePrints, sekundarni jezik): Today we can meet the computer or a newer computer technology on every step. Most people use computers at work, at school or at home for fun. These three occasions are often excluded or combined unsuccessfully. At computers people spend a lot of time. Some people devote their time to education with computers, other for entertainment and fun, the third join education and fun. With the aim to combine these two basic elements edutainment systems were created. Through edutainment systems people can effectively combine both, entertainment and learning. The diploma thesis at first presents the edutainment system, its development, the advantages and disadvantages of edutainment systems. It also presents some theories that influence on development of edutainment systems and the design of edutainment system. In the continuation thesis presents some edutainment systems that have been developed around the world and serve as examples of good practice. For proper functioning these edutainment systems need computer or advanced computer technology. For most of the cases they did research that examined what people feel about the edutainment systems and their response to the direction of the newly formed education. Presented edutainment examples are accompanied with edutainment examples found in the social network Facebook. As edutainment does not relate exclusively to the use of a computer, thesis presents also some edutainment systems that do not need a computer. Additionally thesis gives some suggestions about where to effectively introduce an edutainment system. Part of the thesis is also a proposal for an edutainment system, which can be used at college and at faculty. We propose a theoretical design that is necessary for the further development of proposed edutainment system. An analysis of the problem and the specification of edutainment system, distribution of educational topics, and a graphical user interface applications are also presented.
Ključne besede (ePrints, sekundarni jezik): entertainment
ID: 8308140